Grand theft childhood : the surprising truth about violent video games and what parents should know / by Lawrence Kutner and Cheryl K. Olson.
- ISBN: 9780743299510
- ISBN: 0743299515
- Description: 260 p. ; 25 cm.
- Publisher: New York : Simon & Schuster, c2008.
- 7 of 8 copies available at NOBLE (All Libraries). (Show all copies)
- 1 of 1 copy available at Gordon College.
0 current holds with 8 total copies.
|Library||Location||Call Number||Status||Due Date|
|Gordon College||Stack Level 3||HQ 784 .V53 K88 2008 (Text to Phone)||Available||-|
|Bibliography, etc. Note:|| Includes bibliographical references and index.
|Contents Note:|| The big fear -- Déjà vu all over again, and again -- Science, nonsense & common sense -- Grand theft childhood? -- Why kids play violent games -- Sex, hate, game addiction and other worries -- I'm from the video game industry and I'm here to help -- All politics is local -- Practical advice for parents.
|Summary:|| Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! n 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. nstead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family.
Search for related items by subject
|Subject:||Video games and teenagers.
Video games and children.
Violence in mass media.
Youth and violence.
Kutner, Lawrence, "Grand theft childhood : the surprising truth about violent video games and what parents should know," New York : Simon & Schuster, c2008.